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	<title>Comments on: Machinarium Patch 02</title>
	<atom:link href="http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/feed/" rel="self" type="application/rss+xml" />
	<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/</link>
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		<title>By: Simon</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6842</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 24 Aug 2011 07:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6842</guid>
		<description>Hello are there any patches that come after 02?</description>
		<content:encoded><![CDATA[<p>Hello are there any patches that come after 02?</p>
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		<title>By: Will</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6279</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Wed, 12 Jan 2011 20:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6279</guid>
		<description>Ty 
It&#039;s very nice game ! 
is there machiranium 2?</description>
		<content:encoded><![CDATA[<p>Ty<br />
It&#8217;s very nice game !<br />
is there machiranium 2?</p>
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	<item>
		<title>By: panzi</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6263</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Thu, 06 Jan 2011 01:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6263</guid>
		<description>Everyone who wants a *really* hard to beat game that is in the genre of five in a row might want to take a look on a small open source Java game I once wrote:
http://java-apps.org/content/show.php?content=86032

It&#039;s only four in a row but the game field is 4x4x4. Yes, it is 3D. This makes it a lot more challenging. I only had PvP in mind when I wrote it but I added a simple computer enemy just for fun. Well, simple means I did not write an algorithm that has some weaknesses similar to a human, but instead is (next to?) perfect. However, when I let the computer play against itself in some very rare cases it isn&#039;t a draw. So there is a chance you can beat the computer!

In case you try it, tell me how you like my game. :)</description>
		<content:encoded><![CDATA[<p>Everyone who wants a *really* hard to beat game that is in the genre of five in a row might want to take a look on a small open source Java game I once wrote:<br />
<a href="http://java-apps.org/content/show.php?content=86032" rel="nofollow">http://java-apps.org/content/show.php?content=86032</a></p>
<p>It&#8217;s only four in a row but the game field is 4x4x4. Yes, it is 3D. This makes it a lot more challenging. I only had PvP in mind when I wrote it but I added a simple computer enemy just for fun. Well, simple means I did not write an algorithm that has some weaknesses similar to a human, but instead is (next to?) perfect. However, when I let the computer play against itself in some very rare cases it isn&#8217;t a draw. So there is a chance you can beat the computer!</p>
<p>In case you try it, tell me how you like my game. :)</p>
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		<title>By: Marshall Eisenberg</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6243</link>
		<dc:creator>Marshall Eisenberg</dc:creator>
		<pubDate>Fri, 24 Dec 2010 02:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6243</guid>
		<description>Just finished playing the game!  I have to say it was one of the most enjoyable puzzle adventure games that I&#039;ve played in a very, very, very long time!

When will your next game come out?</description>
		<content:encoded><![CDATA[<p>Just finished playing the game!  I have to say it was one of the most enjoyable puzzle adventure games that I&#8217;ve played in a very, very, very long time!</p>
<p>When will your next game come out?</p>
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		<title>By: nowhere</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6225</link>
		<dc:creator>nowhere</dc:creator>
		<pubDate>Mon, 20 Dec 2010 07:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6225</guid>
		<description>So what I&#039;ve been playing is REDUCED difficulty? Dear god. I already find it extremely annoying that the game board disappears as soon as that bloody robot wins (I could swear that he wins with no more than 4 in a row most of the time but since the screen closes immediately I can&#039;t be sure). Add to that the fact that I once got 5 in a row without winning.... then 6 in a row, and the game just kept going until it finally ended with the robot winning with what I think was once again just 4 in a row and I&#039;m nearly ready to just delete the game entirely.</description>
		<content:encoded><![CDATA[<p>So what I&#8217;ve been playing is REDUCED difficulty? Dear god. I already find it extremely annoying that the game board disappears as soon as that bloody robot wins (I could swear that he wins with no more than 4 in a row most of the time but since the screen closes immediately I can&#8217;t be sure). Add to that the fact that I once got 5 in a row without winning&#8230;. then 6 in a row, and the game just kept going until it finally ended with the robot winning with what I think was once again just 4 in a row and I&#8217;m nearly ready to just delete the game entirely.</p>
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	<item>
		<title>By: Annoying Casual Gamer</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6165</link>
		<dc:creator>Annoying Casual Gamer</dc:creator>
		<pubDate>Sat, 20 Nov 2010 04:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6165</guid>
		<description>I guess I&#039;m one of those dreadful, annoying, terrible, awful, neanderthal-like, unconscionable, worthless casual gamers that the original few posts here decry.

Yes, I am /very/ glad that the 5 in a row puzzle was dumbed down. It caused me no end of frustration, and YES, I was attracted to this game because of the visuals.  I honestly put it aside and went on with my life because there is a fine line between challenging and insanity inducing. Imagine playing and replaying just this section. Five times. Ten times. A few dozen times, and never making it past?

I also made a point to let /other casual gamers,/ know about that puzzle when hardcore gamers would recommend this game; I&#039;m sure that saved a few people my personal frustration.  Unfortunately that probably means that a few people also didn&#039;t buy it.

Now that the difficulty of this puzzle has been reduced, I&#039;m going to give this game another try, and likely I will enjoy it and recommend it to others.

Perhaps that sounds terrible (awful, horrible, etc), but I feel they made the right decision.</description>
		<content:encoded><![CDATA[<p>I guess I&#8217;m one of those dreadful, annoying, terrible, awful, neanderthal-like, unconscionable, worthless casual gamers that the original few posts here decry.</p>
<p>Yes, I am /very/ glad that the 5 in a row puzzle was dumbed down. It caused me no end of frustration, and YES, I was attracted to this game because of the visuals.  I honestly put it aside and went on with my life because there is a fine line between challenging and insanity inducing. Imagine playing and replaying just this section. Five times. Ten times. A few dozen times, and never making it past?</p>
<p>I also made a point to let /other casual gamers,/ know about that puzzle when hardcore gamers would recommend this game; I&#8217;m sure that saved a few people my personal frustration.  Unfortunately that probably means that a few people also didn&#8217;t buy it.</p>
<p>Now that the difficulty of this puzzle has been reduced, I&#8217;m going to give this game another try, and likely I will enjoy it and recommend it to others.</p>
<p>Perhaps that sounds terrible (awful, horrible, etc), but I feel they made the right decision.</p>
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		<title>By: Игорь</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6102</link>
		<dc:creator>Игорь</dc:creator>
		<pubDate>Fri, 01 Oct 2010 09:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6102</guid>
		<description>Бля,хорошо что мне не нужны никакие патчи-хуятчи!</description>
		<content:encoded><![CDATA[<p>Бля,хорошо что мне не нужны никакие патчи-хуятчи!</p>
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		<title>By: Tereza</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6080</link>
		<dc:creator>Tereza</dc:creator>
		<pubDate>Tue, 14 Sep 2010 12:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6080</guid>
		<description>I have the problem with the oil platform. On the control panel the green button doesn’t respond. On the wheel one the left side is still only the top light lighting , even if the arrow in the right wheel is moving.
Thanks,
T</description>
		<content:encoded><![CDATA[<p>I have the problem with the oil platform. On the control panel the green button doesn’t respond. On the wheel one the left side is still only the top light lighting , even if the arrow in the right wheel is moving.<br />
Thanks,<br />
T</p>
]]></content:encoded>
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	<item>
		<title>By: players 211</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6054</link>
		<dc:creator>players 211</dc:creator>
		<pubDate>Wed, 01 Sep 2010 08:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6054</guid>
		<description>bug:Props into the disappearance of the church time rocker.</description>
		<content:encoded><![CDATA[<p>bug:Props into the disappearance of the church time rocker.</p>
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	<item>
		<title>By: andrew</title>
		<link>http://amanita-design.net/blog/2009/11/29/machinarium-patch-02/comment-page-1/#comment-6047</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Sun, 29 Aug 2010 22:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://machinarium.net/blog/?p=216#comment-6047</guid>
		<description>best game I&#039;ve played in a while!</description>
		<content:encoded><![CDATA[<p>best game I&#8217;ve played in a while!</p>
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